Descripción del fabricante
Brothers In Arms Hell's Highway brings the critically acclaimed
squad-based WWII shooter into the next generation of gaming with amazing
graphics and sound, new cutting-edge gameplay features, and a totally redesigned
online component. Delivering on the franchise's compelling story, unrivaled
authenticity and intense squad-based action, Brothers In Arms Hell's Highway
drops you into Operation Market Garden, the largest paratrooper operation in
World War II. Lead Matt Baker, Joe Hartsock and the rest of the 101st Airborne
Division as they fight to open "Hell's Highway" in a daring bid for a quick end
to the war in Europe.

The Next-Gen of WWII action
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Take command as Sgt. Matt Baker.
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Engage in large scale battles.
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Or house-to-house combat.
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Experience the life of a soldier.
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Utilze fully-destructable cover.
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Precision shots yield 'quick kill' points.
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Operation Market Garden: The Story of Hell's Highway
Operation Market Garden was a real-life Allied offensive designed to destroy
Nazi Germany before Christmas, 1944. The plan was ambitious - it was largest
airborne invasion in the history of the world. The plan was to capture a
corridor through Holland to punch through the German lines. Paratroopers of the
101st Airborne and other divisions dropped from the sky in mid-September to
seize and hold the corridor by surprise. The surprise attack was a bust.
Hitler's best units were in the area and immediately counter-attacked and
crushed the corridor.
Meet the Squad
Although players see the chaos of Operation Market Garden exclusively through
the eyes of Sgt. Matt Baker, Hell's Highway is squad-based and as such
players will direct, interact with, and get to know all the members of the 101st
Airborne in intimate detail. Some of the characters return from earlier games in
the series, while others are brand new. Regardless, each has his own
personality, history and attitudes towards the plight the squad finds themselves
in as they seek to survive a bold, but doomed plan. Some of the dog faces
players will encounter are include:
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Name & Rank: Sgt. Matt Baker
Preferred Weapon: M1 Rifle
Bio: With his experience from the battles of Normandy, Baker
enters Holland fully accepting the mantle and responsibilities of squad leader.
However, the loss of half his original squad still weighs heavily on him and he
will not let any more of his men die. |
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Name & Rank: Sgt. Joe "Red" Hartsock
Preferred Weapon: M1A1 Thompson
Bio: A corporal under Baker's command, he was promoted to
Sergeant after the battle in Carentan. Unlike Baker, Red understands the
realities of war and is prepared to make the tough decisions required of a squad
leader. All he can do is minimize the casualties. |
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Name & Rank: Pfc. Mike Dawson
Preferred Weapon: M1A1 Thompson
Bio: Though a newcomer to the squad, Mike served with the 502nd
PIR in Normandy. He believes in fate and is interested in the story of Baker's
"cursed pistol." His inquiries have made him a pariah, as the other members
would rather not re-live those events. |
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Name & Rank: Cpl. Tom Zanovich
Preferred Weapon: M1918A2 B.A.R.
Bio: The "old man" and veteran of the squad, Zanozich served in
the French Foreign Legion before enlisting in the U.S. Army. Despite all the
combat he's seen, Tom has a strong sense of humor - even when the situation
doesn't exactly call for it. |
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Name & Rank: Cpl. Sam Corrion
Preferred Weapon: M1A1 Thompson
Bio: Corrion was a corporal with Baker and Hartsock before
Normandy, and much to his dismay, is still a corporal. Sam excelled as a foreman
in the saw mill back home, and believes that he could perform better than either
of his compatriots, if only given a chance. |
Key Features:
- Brothers In Arms Hell's Highway - Next
Generation: The classic authentic, squad-based combat series explodes
on next-generation hardware, offering unprecedented graphics and features.
- New Story, New Setting: Follow Matt Baker, Joe Hartsock and the
rest of the 101st Airborne Division in "Operation Market-Garden" as they fight
to open famous "Hell's Highway" in a daring bid for a quick end to the war.
- Live the life of an Enlisted Man: Get orders from HQ, go on
patrol, spot the enemy and set up a devastating ambush. For the first time,
finding the enemy before they find you is part of the challenge.
- Unprecedented Character Design: Lifelike characters look, talk,
move and think with incredible realism. Game characters interact with the player
and each other like true brothers in arms, trading ammunition, helping wounded
allies and civilians, working together to man team-operated weapons, and more.
- Rich Cinematic Experience: As the squad leader, you interact
with and get to know your brothers. Each character has his own personality,
unique story and background, and grows through the game.
- Powerful New Units Under Your Command: Players can use or
command combined arms teams - machine gun crews create intense fire, bazooka
crews destroy buildings and tanks, and mortar crews pound the enemy from a
distance.
- Step Into the Boots of a Soldier: Hit the dirt and get prone,
rip grenades from your chest and hurl them at your enemies. See and feel the
blast of nearby explosions.
- Completely New Multiplayer Experience: Fight major multiplayer
battles with dozens of players on each side; all the intensity and accessibility
of Deathmatch meshed with the squad-based gameplay that helped make Brothers
In Arms famous.
- Destroyable Cover: Keep your men moving and choose your cover
wisely - simulated with real physics, weapons will damage, dent, scorch and
destroy the world around you.
There's only one way out of hell, and that's through it. To the Allied
paratroopers who fought to capture and hold the bridges and roads of Holland
targeted in Operation Market Garden the price was the lives of their brothers in
arms. To them the corridor became known as Hell's Highway. It was the the last
great Nazi victory. It was simply hell for Sgt. Matt Baker and his squad. Relive
their courage and heroism in Brothers in Arms: Hell's Highway.
Brothers in Arms: Hell's Highway:
The Colonel Antal Interview
Since 1985, when it dropped into the WWII division of the popular
tactical/strategy shooter genre with Brothers in Arms: Road to Hill 30,
the Brothers in Arms series has consistently met with critical acclaim
and gamer praise. This was a tough mission to accomplish, but it did so by
focusing compelling squad-based tactical gameplay against the backstory of a
fictional squad within the US Army's 101st Airborne Division as they battle
through a historically correct re-creation of the events of the Allied invasion
of Europe during WWII. This type of realism is more or less unheard of in the
video game world and can only be provided by someone who really knows their
stuff. Enter Colonel John Antal, US Army (Ret.).
Vice President of Knowledge Operations and Military and Historical Director at
Gearbox Software, developers of the Brothers in Arms series, Colonel
Antal is an Airborne-Ranger officer, and a published author of scores of
magazine articles, as well as several fiction and nonfiction books on military
topics. Most importantly for the subject at hand though, he is also a major
force behind the development of the Brothers in Arms series. Recently I
was able to catch up with him and ask some questions regarding the newest title
in that line, Brothers in Arms Hell's Highway.

Colonel John Antal, US Army (Ret.) in Kandahar, Afghanistan in
September, 2008 during a visit with the paratroopers of the 101st Airborne (Air
Assault) Division
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The modern military is full of cutting edge
technology, but I'm sure that some readers will be surprised to hear that a
career military man, such as yourself, plays such a pivotal role in the
development and marketing of a video game. How did this come about? And did you
have any video game experience prior to the Brothers in Arms franchise?
Colonel Antal: I just returned from a ten day visit with US and
NATO troops in Afghanistan, and I can report to you that when Soldiers are not
fighting, they are training for the next fight. The more time Soldiers spend
training in realistic simulated battles, the less blood spilled in battle.
During my thirty years in the US Army, I trained thousands of Soldiers using
constructive, virtual and live military simulations. Once I retired, it was an
easy leap for me to switch my experience with military simulations into
value-added content for video games.
I know you've probably been asked this
question a thousand times, but let's make it a thousand and one. Operation
Market Garden, the WWII allied offensive that Hell's Highway is based
on culminated in a German victory. Why make a video game based on a defeat?
Colonel Antal: Market Garden was not a complete success, but
war is fought at many levels. At the squad level, war is about fighting for the
next hill, hamlet or road junction. Victory and defeat is very clear in a squad
- when the battle is over you either have won and lived, or have lost and most
of your comrades are dead or wounded. In Brothers in Arms, Hell's Highway,
we created a historical fiction that is true to the real history of the battle
in ways no other game has approached. The true story of the battle for Hells
Highway is dramatic and a worthy story. If we told only stories of victories, we
wouldn't be telling true historical fiction. War is about victory AND defeat,
gain and loss. Telling both is part of being true to the actual history.
As a follow-up to this, because this game is
based on a very real and in many senses, tragic event for the forces involved
and the civilian population, was there more pressure to stick to the facts in
this game in order to get things right? And if so how did your team ensure this?
Colonel Antal: Yes. We have done our best to make the game the
most authentic WWII experience ever. Our goal is to put you in the boots of a
true-to-life squad leader in the 101st Airborne during the fight for Hell's
Highway. This game addresses the true history of the Battle for Hell's Highway,
uses realistic tactics and requires you to lead a rifle squad in ways that no
other game has ever done.
The game's story is centered around the
events of an American squad, but since Operation Market Garden was an allied
offensive, will players get to control, or even better, play as other allied
forces? And will there be any playable German characters?
Colonel
Antal: The player will play as an American, Staff Sergeant Matt Baker.
If you want to learn more about the British, the Dutch Resistance and the
Germans, read my companion novel to the game, published by Ballantine
Books, Random House. There will also be a history book out in January 2009 that
explains the battle for Hell's Highway in day-to-day detail with maps,
historical photos, screenshots from the game and much more. Shop for the
Colonel's companion novel,
I've read that Hell's Highway will
contain a whole new multiplayer experience. Can you shed some light on how this
experience is different from what previous games in the series offered?
Colonel Antal: Multiplayer is really exciting. Our multiplayer
design is different from other games because it brings squad game play on-line.
We created a team based game, where the team-based aspect is about squad
organization. The game will select (or players will vote on) a commander on each
team. There can be up to 20 people in the game, 10 per team. The teams will go
after objectives in each map that will be resolved in rounds.
A common criticism in squad-based games is
that AI enemies engaged in singleplayer modes are too easily outwitted, which is
obviously something that should not happen on a real battlefield. Was dealing
with this a consideration in the development of Hell's Highway?
Colonel Antal: Yes, the team did a good job at creating a
robust enemy AI that is clearly a tough opponent. Players will be excited about
this feature.
Hell's Highway will feature a wide
variety of weapons, not only used by US forces, but also those of allied troops
and the Germans. Are all of these usable by any character and if so does each
have specific ammo?
Colonel Antal: All the small arms -- pistols and rifles -- will
be useable, as well as most of the crew served weapons (like machine guns).
Players can choose from semi-automatic rifles such as the M1-Carbine and
M1-Garand, to machine guns such as the M1A1, bazookas such as the M9A1 and
pistols. To check out all the weapons you can use and see them in action, check
out the website (www.brothersinarmsgame.com in 'the game' section).
Hell's Highway is the first
Brother in Arms title to come to Next-Gen platforms. How much has the
visual clarity made possible on these platforms helped in the series' ongoing
quest for authenticity?
Colonel Antal: The visual clarity is stunning in this game. It
makes use of the Unreal 3 Engine technology to deliver incredibly realistic,
authentic and cutting-edge 3D environments. The game also has unprecedented
character design - with lifelike characters who look, talk, move and think with
incredible realism.
Hell's Highway is the third game in
the series featuring Sgt. Matt Baker, and now Sgt. Joe Hartsock. These two have
differing views on the acceptable costs of war and have traded off command
duties in the last two games. In Hell's Highway both lead separate
squads, but Sgt. Baker appears to be front and center. Will the game feature the
ability to play as either sergeant? And regardless, is this dichotomy of outlook
regarding command as much an attempt at realism in the field as anything else in
the game?
Colonel Antal: The player will play the role of Baker. The
story of Baker and Hartsock, and their different approaches to leadership is a
vital part of the story that I many of our fans will find intriguing.
I don't recall tanks playing too much of a
role in earlier Brothers in Arms games, but one of the nicer videos
I've seen indicated that they might be prominent in Hell's Highway.
This seems a nice touch considering that Operation Market Garden's objective was
to secure a path for armored units crossing into Germany. What exactly will
players be able to do with tanks and what other new units and/or changes to the
control scheme can players expect to see?
Colonel Antal: The player will be able to fight as part of a
Sherman Firefly crew and will be able to battle German Panzers head to head.
When last I saw Hell's Highway
demoed, one of the things that stood out in my mind was the destructibility of
environments and cover. Considering that the game in filled with weapons of
varying destructive power, I thought this was a fantastic and natural addition.
Can you give a few details on this for our readers?
Colonel Antal: Destructible cover allows the player greater
tactical flexibility. Now you can create a flank by blowing away flimsy cover
that would normally block your maneuver. The destructible cover system was
modeled using real physical properties and behaviors, so weapons will actually
damage, dent, scorch and destroy the world around you. It's a great addition to
the game that gives players a truly authentic experience.
Having grown up myself watching movies like
A Bridge Too Far, The Guns of Navarone/Force 10 From
Navarone, Where Eagles Dare, The Dirty Dozen, Kelly's
Heroes, The Longest Day, etc. I've often wondered why the events
of WWII have not been more heavily mined for game subject matter. With the
continued success of the Brothers in Arms franchise and others, as well
as the power of Next-Gen technology, do you see this changing?
Colonel Antal: I strongly believe that powerful, dramatic human
stories provide an exciting medium for video games. WWII was a vast WORLD WAR
with countless powerful, dramatic, human stories. Anyone who is bored with WWII
hasn't studied the war in depth. The stories from WWII have importance relevance
to us today and are archetypical examples of the moral dilemma of war. No sane
person wants war, but if you value life and liberty, sometimes you are forced to
fight. I expect that we will be telling these stories and incorporating them
into our games for many years to come.
Since the framework of the Brothers in
Arms series is the allied invasion of German-occupied Europe and the
battles that would eventually make up the march towards Berlin/the race to beat
the Red Army there, can players expect to see more from Sgt. Baker and his squad
in the future, perhaps at the Battle of the Bulge and beyond?
Colonel Antal: As long as I have anything to do with it, the
answer is YES.
Finally, because it's interesting to pick the
brains of people behind the games, do you mind telling our readers what games
you are playing and/or what you are reading these days? Also, I know that you
have authored several fiction and nonfiction books as well as articles. Are you
working on anything new that you might want to tell us about?
Colonel Antal: I'm an Airborne-Ranger and have been a combat
officer all my adult life. I pretty much like to play anything with WAR in the
title!
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