Descripción del fabricante
From game developer Sucker Punch, creators of the award-winning Sly Cooper
series, and publisher Sony comes inFAMOUS. The first open-world title
exclusively for the PlayStation 3, infamous is a single player
action/adventure that places you in the role of once regular guy, Cole, who in
the aftermath of a horrific catastrophe finds himself not only alive, but
developing a fantastic array of superpowers. Going from ordinary to
extraordinary overnight isn't something to take lightly. With these powers does
one exact revenge? Protect the innocent? Or perhaps, dabble in a little of both?
The choice is yours in infamous

Everyman turned superhero Cole.
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Devastating electricity-based powers.
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Go anywhere open-world design.
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An organic urban environment.
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Story
Empire City was a run of the mill metropolis, until one day a massive explosion
rips through six square blocks of its bustling downtown real-estate, seemingly
leveling everything and everyone in its path. Yet after the dust had cleared, at
the center of the blast crater is a lone man, Cole. He is in a coma, but has
survived the event and neither he nor the world will ever be the same. chaos and emboldening powerful criminal gangs hungry for
power and profit. In the panic that follows the city is quarantined from the
mainland, and television broadcasts packed with damning security camera footage
link Cole to the scene of the explosion. Cole is now a wanted man, but his
extraordinary electricity-based powers and perhaps a semblance of responsibility
for the well-being of Empire City are growing. Who is really responsible for the
blast though? As an evolving mystery unfolds, Cole must learn how to wield his
newfound powers as he searches for the real culprits behind the blast in an
attempt to rescue Empire City from complete anarchy.
Gameplay
Built around open-world gameplay where the player decides how to deal with both
criminal gangs bent on destruction and devastated citizens who need help, action
in infamous contains the standard mix of mission play, in which players
are given specific goals and activities to meet, and free play scenarios, where
you can wander Empire City doing what they will. In both, developing and
learning to control Cole's electricity-based powers is crucial. Cole can not
actually generate energy, so these powers are based on energy manipulation
instead. This manipulation comes in three basic forms: discharge of energy at
living or inanimate targets in either diffused or precise bursts; generation of
energy shields used as protection against the weapons or special powers of
enemies; and the infusion of objects with time-delayed destructive energy for
use as grenades or mines. As impressive as these powers are they do have
drawbacks though. Because electricity can cause combustion, Cole can not wield
firearms and can be hurt by items he blows up. Also, like anything electrically
driven, his abilities require a power source. In the damaged, but not destroyed
Empire City, these sources can be found throughout the gameplay area, but
players must note that certain actions drain energy faster than others and that
enemies will become aware of your need of a power source as the game proceeds
and accordingly attempt to destroy those sources.
This need for power also provides a major illustration of the game's morality
system. As battles rage throughout the gameplay area and power sources become
either scarce or destroyed, Cole is faced with the ethics of his 'bio-draw'
ability. Through this he can harvest electrical energy from living organisms.
This will provide the energy needed to survive in a pinch, but may also have
consequences as to how the game develops over both the short and long-term. In
addition to this, players will also face similar game-changing choices in
dealing with more casual scenarios involving the citizens of Empire City. As
well intentioned as a hero may be, in many cases he is just as likely to be
hated as he is to be praised. Choice is the deciding factor in this, and that
resides squarely on the shoulders of players in infamous
Key Game Features:
- Be a Hero - Take on the role of Cole, an everyday guy and urban explorer,
who develops a wide range of electricity-based powers. Learn how to adapt to
Cole’s evolving powers in an attempt to save Empire City and its people.
- Super Powers - Feel what it is like to discover, grow and use a wide
range of electricity-based super powers (good or bad); and grasp the
responsibility that comes from being so powerful.
- Epic Battles - Experience what it is like to be a true hero, taking
responsibility for every action, as players battle against powerful iconic
villains.
- Open Dynamic World - Coupling rich powers with a reactive environment and
population, experience complete freedom to explore a deep, open interactive
city. Players will be challenged to decide if they choose to save or destroy
Empire City.
- Urban Exploration - Scale the cityscape to discover new vantage points
and employ a vertical combat system. Utilize Cole’s climbing skills to go where
most people can not, opening up a variety of offensive and defensive combat
options.
- Organic City Ecology - Watch the citizens and city react and evolve
depending on players’ actions. Events will unfold based on the role players take
in them, creating broader reactions in the city’s people and environment.
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