In
Wanted: Weapons of Fate, Warner Bros. brings the box office movie to
the Sony PlayStation 3 platform. Like the movie, the game revolves around a
centuries-old, secret fraternity of assassins that brutally executes people as
dictated by the mysterious Loom of Fate. Your destiny is to become their
ultimate weapon.

Curve bullets and kill your targets, just like in the hit movie.
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You play as Wesley Gibson -- a super assassin and the heir to The Fraternity's
legacy of power.
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Close, hand-to-hand combat provides exciting game play.
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Take out your targets by hitting an explosive object and creating a deadly
blast.
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From Big Screen to Video Game
Kicking into action where the hit film left off,
Wanted: Weapons of Fate
lets you play the role of Wesley Gibson -- a super assassin and the heir to The
Fraternity's legacy of power. Your position has made you a target for a renegade
faction of The Fraternity that is dead-set on hunting you down and killing you.
In order to survive you must master an arsenal of deadly skills to protect the
secrets of The Fraternity and turn the table on those who want you dead.
Bend bullets and Become a Super Assassin
This game employs plenty of mechanics that fans of the movie are sure to love.
The most obvious example is curved bullets. During game play you can curve a
bullet around objects or corners to hit your target. You can determine the
curved trajectory of your bullet so it can bend around columns and take out
multiple enemies in a single shot, or use this skill to hit an explosive object
and take out your enemy with a blast.
Other cool game play features include a "quick-chain" cover to shield yourself
and move through the environment with remarkable speed. The pace of the game and
your assassin skills encourage close, hand-to-hand combat for even greater
excitement. And as you hone your skills, you can even take down multiple enemies
with sheer precision while using Assassin Time.
Meet The Heir
Wesley Gibson -- The Heir -- was once an insignificant nobody, but now he's the
successor to his father's legacy as The Killer. After being betrayed by The
Fraternity that trained him, Wesley took his destiny into his own hands and
exacted his revenge on them all. Now he is surrounded by the destruction he
caused with nothing but questions about his heritage, The Fraternity, and the
Will of Fate. The answers he seeks are out there, but so is a bullet with his
name on it.
The Assassin's Directory
The Russian is The Fraternity's cleaner. Known as Death's Janitor he is vulgar
and perverted. He finds pleasure in things that others would find appalling. As
the leader of the French Fraternity, The Immortal is not a villain -- he's a
fanatic. he will stop at nothing to follow The Code of Weavers with an
unwavering, unquestioning commitment. The Immortal is a supremely skilled
assassin almost equal to that of The Killer (Gibson's father). Remorseless, it
is not his fault that deaths occur by his hands, it is the fault of his victims
for being "only mortal," and incapable of escaping Fate's Will.
Cross, also known as The Killer, is the greatest assassin that has ever lived. A
member of the Chicago Fraternity, he is a true believer in The Fraternity's
tenet of "Kill one, save a thousand." Although his name was never wove by the
Loom of Fate, Cross discovered a secret in the Chicago Fraternity that made him
the target of those who were once his allies.

Cool concept art shows the making of an assassin.
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An combat scene is depicted in this concept art example.
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Based on Universal Pictures' action-thriller Wanted, this game promises to
deliver the same fantastic visual style, in-your-face attitude and
edge-of-your-seat action as the blockbuster motion picture. The game continues
the story of hero Wesley Gibson, picking up the action where the film leaves off
and creating an entirely new chapter exploring both Wesley's journey to becoming
an unmatched berassassin and the epic fiction of "The Fraternity." Featuring
intense third-person action, the Wanted video game will take combat to the next
level with iconic moves -- such as "Curving Bullets" and "Assassin Time" --
drawn directly from the film, as well as an innovative, multi-layered cover
mechanic.